Editing AI Animations
It's easy to polish and customize our high fidelity animations in the tool of your choice.
Importing Assets
Once you have generated your animations, they can easily be taken into any 3D engine or editing tool.
Editing Animation Curves
Sometimes minor asset adjustments can be made to enhance the quality of the generative asset. These can be done using standard 3D modeling & design software, or directly within a 3D authoring engine.
Example: Adjusting the Throw Ball Animation
Animation generated from "Throw Ball" prompt on the Krikey AI Animations tool.
While the original throw ball animation was high fidelity, two minor changes could be made to the animation:
- The original animation file was edited by changing the values for the Right Shoulder Joint's 'Rotate Z'
- This process was done Manually using the Graph Editor tool in Maya by first selecting the keyed values on the Right Shoulder Joint's 'Rotate Z' and changing the value to avoid the shoulder clipping with the upper torso in the animation.
The updated animation can be seen below. Krikey's tools support artists in delivering their best work more quickly for production-ready 3D games and experiences.
Final Throw Ball Animation
Importing Rigs onto New Avatars
You can also import the rig into a 3D authoring tool and place it on a new avatar. Below, we show how a single animation - generated from the prompt "a person kicks the air" can be added onto multiple human characters.
The animations from our AI tool can be downloaded and attached to any other human character FBX file.
Krikey AI Kicking Animation on Avatar 1.
Krikey AI Kicking Animation on Avatar 2.
Transferring a Krikey AI Animation between avatars.
Creating Content
The character FBX and animation can also be downloaded together and taken into video editing software. Content can be made right away with these characters. Videos can be made with the following steps:
Transferring Krikey AI Animations into Canva to produce content.
Transferring Krikey AI Animations into Final Cut Pro to produce content.